Saturday, May 8, 2010

Review: Monster Mayhem

Since Zombies rise from the dead, and are always back to get you once and another time in a row, I guess this is a good genre where I can make a 2nd review (specially since I haven't done a single one in weeks, due to college and stuff). This time, another undead/zombies/evil things game: Monster Mayhem.

So let's start with the obvious: These 2 games are seriously different, so no, I won't be comparing them as they take totally different approaches to... everything.

Some time ago, Tapplay started hyping up their new game, a game consisting of, well, every evil-doer in you agenda, leprechauns, zombies, mummies, werewolves, etc. But they added a spin, they made it not scary, but charismatic and fun. The whole game is very cartoony and everything (from the presentation to the information cards on the enemies) feels very nicely put together.

The game itself consists of 3 difficulties, easy, normal and madness (this one needing to be unlocked after beating normal, and for a good reason, if you don't have weapon upgrades, this will be hard, but more on that later). After you choose how hard will the roots of all evil, cartoon style, will be, it is time to get into the campaign.

Campaign mode consists of a total of 5 "worlds" with 5 levels and a boss each, so we're talking about 25 levels + 5 bosses, so, technically 30 stages. Yes, you might think it is small, but wait wait wait! After you beat them all, you unlock Boss Rush mode (IMO, a nice addition to ANY game with bosses) and if that is not enough for you, after that, you unlock... PAM PAM! Yes! Endless mode, so... yeah, enjoy, you freak of nature that enjoys killing freaks of nature :p.

Gameplay is simple, these, creatures, are trying to scape the graveyard, through, conviniently, the main gate, so it is your job to keep them in there so that the only thing they annoy (other than you) is each other. For that purpose, you have a total of 8 unlockable weapons in your arsenal, you begin with the typical knife and pistol, but you can even unlock flamethrowers and... wait for it... a nuclear bomb!
(which, apparently, only affects the graveyard, so don't you worry about the world outside of it). You don't have freedom to unlock them, you must do so in order, but you do have freedom to upgrade them however you want. You might think this was a reckless decision from the devs part, but it comes for a reason. Not only must you kill every creature before you reach the game, but they all come with they own status card (think PvZ but with more info) telling you about their strength, speed and defense, and also which weapons they're susceptible to. Yes, you are forced to be in constant weapon switching in order to dispose of the enemies in the best way possible, which is awesome, as it adds to the diversity in which the game demands you to be played, potentially making it less monotonous than all the games in this branch (TD, etc) tend to get.

The game has a lot going for it and few things against it, so I really recommend getting it. One thing I must advice you, though, in case you decide to do so, is, the knife mechanic can get tiresome, so, remember you have 8 weapons! Don't be cheap! Use them all! if you do that, the game is far more enjoyable :p.

Review: N.Y. Zombies

Zombies, seriously? Who invented them? I think as long as I remember the idea of Zombies always have existed, just that, in the beginning we at least feared them, nowadays they're like ragdolls put there for us to shoot bullets at them, which ended up being rather fun.

I wasn't expecting much of this game, like I don't of most games in the appstore that use similar selling points (read: killing zombies) in a straight-forward manner. But hey, I got a code so I had nothing to lose. And I found out I was actually losing for NOT having this game.

N.Y.Z. is the typical "omg virus, omg zombies" game which has you put against a normal to read storyline. But well, none of us care about that anymore, do we? All we care about is how it plays, and what the playing is all about. And it is good.

The gameplay is rater simple, you are still in the middle of a map, where, unluckily to you, all the zombies in the world tend to converge. Good thing is, you have weapons, good weapons, upgradable weapons, to allow you to kill more and more of these undead things. To kill them it is just a matter of touching them in screen to shoot/stab/w/e at them, and o that enough times and they'll go down, for the second time. The game's pace is really frantic, specially in the later levels where there are zombies everywhere and you need to prioritize which ones are deadlier/will take longer to get to you in order to survive.

As far as weapons go, there's a VAST selection of them, all of them with 6 upgrading levels, greatly improving their performance in battle. There start with your normal pistol and knife (long and short range) but go all the way to chainsaws and chainguns, not forgetting the ever so lovely grenades that help you kill monsters in groups. But not every upgrade are just your straightforward weapons, added to that there are abilities, like healing and lighting dark areas, and the flare, which lightens up areas so that zombies can be easily spotted.

I am yet to finish campaign, which is a good thing, as it says the game is at least decently sized. And if you ever en up stuck in a level due to its difficulty, you are free to *grind* past levels for money and upgrades, grinding is not ideal, but is a nice way to compensate increasing challenge with the ability to not pull your eyes out of frustration. Campaign wasn't good enough for you? Well, don't complain, there's also a really nice endless mode, not to say varying difficulty modes depending on how gutsy you're feeling.

This game surpassed my expectations, having me hooked in it the moment I started playing. For that reason I have to recommend it for everyone still not tired of zombie shooting, and even for those who are tired, I found this one compelling enough to play just 1 more level, even when it is 1 am and you need to wake up early the next morning.