Saturday, May 8, 2010

Review: Monster Mayhem

Since Zombies rise from the dead, and are always back to get you once and another time in a row, I guess this is a good genre where I can make a 2nd review (specially since I haven't done a single one in weeks, due to college and stuff). This time, another undead/zombies/evil things game: Monster Mayhem.

So let's start with the obvious: These 2 games are seriously different, so no, I won't be comparing them as they take totally different approaches to... everything.

Some time ago, Tapplay started hyping up their new game, a game consisting of, well, every evil-doer in you agenda, leprechauns, zombies, mummies, werewolves, etc. But they added a spin, they made it not scary, but charismatic and fun. The whole game is very cartoony and everything (from the presentation to the information cards on the enemies) feels very nicely put together.

The game itself consists of 3 difficulties, easy, normal and madness (this one needing to be unlocked after beating normal, and for a good reason, if you don't have weapon upgrades, this will be hard, but more on that later). After you choose how hard will the roots of all evil, cartoon style, will be, it is time to get into the campaign.

Campaign mode consists of a total of 5 "worlds" with 5 levels and a boss each, so we're talking about 25 levels + 5 bosses, so, technically 30 stages. Yes, you might think it is small, but wait wait wait! After you beat them all, you unlock Boss Rush mode (IMO, a nice addition to ANY game with bosses) and if that is not enough for you, after that, you unlock... PAM PAM! Yes! Endless mode, so... yeah, enjoy, you freak of nature that enjoys killing freaks of nature :p.

Gameplay is simple, these, creatures, are trying to scape the graveyard, through, conviniently, the main gate, so it is your job to keep them in there so that the only thing they annoy (other than you) is each other. For that purpose, you have a total of 8 unlockable weapons in your arsenal, you begin with the typical knife and pistol, but you can even unlock flamethrowers and... wait for it... a nuclear bomb!
(which, apparently, only affects the graveyard, so don't you worry about the world outside of it). You don't have freedom to unlock them, you must do so in order, but you do have freedom to upgrade them however you want. You might think this was a reckless decision from the devs part, but it comes for a reason. Not only must you kill every creature before you reach the game, but they all come with they own status card (think PvZ but with more info) telling you about their strength, speed and defense, and also which weapons they're susceptible to. Yes, you are forced to be in constant weapon switching in order to dispose of the enemies in the best way possible, which is awesome, as it adds to the diversity in which the game demands you to be played, potentially making it less monotonous than all the games in this branch (TD, etc) tend to get.

The game has a lot going for it and few things against it, so I really recommend getting it. One thing I must advice you, though, in case you decide to do so, is, the knife mechanic can get tiresome, so, remember you have 8 weapons! Don't be cheap! Use them all! if you do that, the game is far more enjoyable :p.

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